Bachelor of Visual Communication Design
Overview
The Bachelor of Visual Communication Design, which was founded in 1979 under the name Graphic Studio, currently has a curriculum oriented to three areas, namely image, sound and text. This orientation is not limited to style and classification based on the character of fine arts and media. Through a curriculum that is structured in such a way, the institution always strives to equip students with comprehensive knowledge and skills. Students are given the opportunity to choose and determine learning options freely (assuming the student’s orientation is very clear, namely in the form of awareness of a career profession that has been recognized and will become part of their life, can be normative or empirical, meaning that it can be seen, measured and accounted for, not just an ideal picture). The basic principle of the first and second year of study, students receive guidance and practical training from experts, with tutorials in all forms of ethics, aesthetics, art and technique, covering general issues of design, computer graphics, sound and text. After that, students are free to choose their area of further specialization based on whether they want to become a generalist such as Desktop Publishing or an Art-Media specialist.
Vision
Based on the noble values of the nation’s culture, the Visual Communication Design Study Program will become an educational institution and provide learning in the scope of science, technology and arts that produces quality graduates in the creative industry.
Mission
- Menyelenggarakan pendidikan dan pengajaran yang menuntut pengembangan dosen dan tenaga pendukung dengan basis sistem kurikulum yang memenuhi syarat bagi tuntutan keilmuan dan atau profesi sesuai dengan tujuan pendidikannya yaitu mencakup ilmu pengetahuan, keterampilan dan sikap mandiri bagi para lulusannya, khususnya performa penguasaan keterampilan dalam dunia lapangan kerja industri kreatif.
- Menyelenggarakan secara akademik penelitian yang mengarah pada penemuan dan adaptasi baru dibidang ilmu pengetahuan, teknologi dan seni dalam ruang lingkup lapangan kerja dan pasar kerja industri kreatif yang terus berubah dan berkembang dengan cepat.
- Menyelenggarakan kegiatan pengabdian pada masyarakat yang berorientasi pada upaya pemberdayaan
Goals and Objectives
Producing graduates with qualifications that are relevant in the job market, devoted to God Almighty, virtuous, intelligent, skilled, independent, physically, spiritually and socially healthy.
Able to adapt to new discoveries in the fields of science, technology and art which can be used to solve problems in society and to build a good quality of life.
Able to apply the noble values of national culture as a basis for thinking, acting and behaving in service, life, both on and off campus
Carrying out academic research that leads to new discoveries and adaptations in the fields of science, technology and art within the scope of employment and the creative industry job market which continues to change and develop rapidly.
Organizing community service activities that are oriented towards empowerment efforts.
Competence of graduates
The graduate competencies produced based on the curriculum implemented by the Visual Communication Design Study Program are:
- Visual
- Communication
- Designer
- Photographer
- Animator
- Web Designer
- Compositor Artist
- Video Director
- Video Editor
CURRICULUM
Semester I | ||
No | Mata Kuliah | SKS |
1 | Pendidikan Agama Islam* | 2 |
Pendidikan Agama Kristen* | ||
Pendidikan Agama Katholik* | ||
Pendidikan Agama Hindu* | ||
Pendidikan Agama Budha* | ||
2 | Bahasa Inggris* | 2 |
3 | Pengantar Seni Rupa dan Desain** | 2 |
4 | Nirmana Dwi Matra** | 3 |
5 | Sejarah Seni Rupa Dunia** | 2 |
6 | Fotografi Dasar** | 3 |
7 | Komputer Grafis** | 3 |
8 | Menggambar Manusia (P) | 3 |
Jumlah | 20 | |
Semester II | ||
No | Mata Kuliah | SKS |
1 | Pendidikan Kewarganegaraan* | 2 |
2 | Ilmu Kealaman Dasar* | 2 |
3 | Sejarah Seni Rupa Indonesia** | 2 |
4 | Filsafat Dasar dan Sejarah Pemikiran | 2 |
5 | Nirmana Trimatra** | 3 |
6 | Menggambar Benda** | 3 |
7 | Menggambar Proyeksi dan Perspektif** | 3 |
8 | Sketsa (P) | 3 |
Jumlah | 20 | |
Semester III | ||
No | Mata Kuliah | SKS |
1 | Pendidikan Pancasila* | 2 |
2 | Filsafat Seni** | 2 |
3 | Estetika (T) | 2 |
4 | Kajian Budaya Jawa (T) | 2 |
5 | Metode Penelitian (T) | 2 |
6 | Tipografi 1 (P) | 3 |
7 | Ilustrasi 1 (P) | 3 |
8 | Deskomvis 1 (TP) | 4 |
Jumlah | 20 | |
Semester IV | ||
No | Mata Kuliah | SKS |
1 | Bahasa Indonesia* | 2 |
2 | Manajemen Pemasaran (T) | 2 |
3 | Manajemen Desain (T) | 2 |
4 | Metode Reprografika (P) | 3 |
5 | Tipografi 2 (P) | 3 |
6 | Ilustrasi 2 (P) | 3 |
7 | Komputer Grafis 2 (P) | 3 |
8 | Deskomvis 2 (TP) | 4 |
Jumlah | 22 | |
Semester V | ||
No | Mata Kuliah | SKS |
1 | Budaya Visual** | 2 |
2 | Tinjauan Desain Grafis (T) | 2 |
3 | HAKI (T) | 2 |
4 | Riset Pemasaran dan Perilaku Konsumen | 3 |
5 | Animasi 1 (P) | 3 |
6 | Audio Visual 1 (P) | 3 |
7 | Desain Kemasan (P) | 3 |
8 | Deskomvis 3 (TP) | 4 |
Jumlah | 22 | |
Semester VI | ||
No | Mata Kuliah | SKS |
1 | Kewirausahaan* | 3 |
2 | Fotografi Desain (P) | 3 |
3 | Teori Periklanan (T) | 2 |
4 | Copy Writing (T) | 2 |
5 | Animasi 2 (P) | 3 |
6 | Audio Visual 2 (P) | 3 |
7 | Seminar dan Presentasi Desain (TP) | 3 |
8 | Deskomvis 4 (TP) | 4 |
Jumlah | 23 | |
Semester VII | ||
No | Mata Kuliah | SKS |
1 | Kuliah Kerja Nyata (KKN)* | 2 |
2 | Kerja Profesi (KP) (P) | 3 |
Mata Kuliah Pilihan Prodi Deskomvis | ||
3 | Film Production (P) | 2 |
Digital Compositing (P) | ||
Game Design (P) | ||
Mobile Application Design (P) | ||
Comic (P) | ||
Event Organizing (P) | ||
Mata Kuliah Pilihan Lintas Prodi FSRD | ||
4 | Animasi** | 3 |
Desain Web** | ||
Seni Lukis** | ||
Metode Cetak Ulang** | ||
Cetak Saring** | ||
Keramik Teknik Pinch** | ||
Aksesoris** | ||
Batik** | ||
Textile Interior** | ||
Landscape** | ||
Jumlah | 12 |